Dark Elf (Highest Damage)
Orc (Second Highest Damage / Most Survivability)
Khajiit (Solo/ Four Man Meta)
Magicka: 0
Health: 0
Stamina: 64
Thief
Braised Rabbit with Spring Vegetables - Garlic Cod with Potato Crust - Sticky Pork and Radish Noodles: Blue Max Health/Max Stam Food Options for best Damage/Survivability Ratio
Bravil's Best Beef Risotto - Hearty Garlic Corn Chowder - Tenmar Millet Carrot Couscous: Green Max Stam Food Options for Max DPS
Essence of Heroism (Dragon Rhuem, Dragon's Blood, Columbine)
Perfected Coral Riptide: Drops from the Trial "Dreadsail Reef" (Perfected on VET only)
Deadly Strikes: Drops from the "Valastrus Vendor" in Cyrodiil (Can be purchased in Guild Traders)
Pillar of Nirn: Drops from the Dungeon "Falkreath Hold" (Can be farmed on Normal)
(Perfected) Sul-Xan's Torment: Drops from the Trial "Rockgrove" (Perfected on VET only)
Order's Wrath: Craftable from the "High Isle Zone" (Also can be found in Guild Traders)
Azureblight Reaper: Drops from the Dungeon "Lair of Marselok" (Can be farmed on Normal)
(Perfected) Ansuu's Torment: Drops from the Trial "Sanity's Edge" (Perfected on VET only)
(Perfected) Crushing Wall: Drops from the "Maelstrom Arena" (Perfected on VET only)
Slimecraw: Drops from the Dungeon "Wayrest Sewers 1" (Must be VET)
Welothi Ur-Mage's Amulet: Mythic
Item Slot | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Front Bar: | Pillar of Nirn | Daggers | Nirnhoned | Flame |
Off Hand: | Pillar of Nirn | Daggers | Charged | Poison |
Back Bar: | (Perfected) Crushing Wall | Inferno Staff | Infused | Weapon Damage |
Head: | Slimecraw | Light | Divines | Max Stamina |
Shoulders: | Pillar of Nirn | Medium | Divines | Max Stamina |
Chest: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Hands: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Waist: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Legs: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Feet: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Neck: | Velothi Ur-Mage's Amulet | Jewelry | Bloodthirsty | Weapon Damage |
Ring 1: | Pillar of Nirn | Jewelry | Bloodthirsty | Weapon Damage |
Ring 2: | Pillar of Nirn | Jewelry | Bloodthirsty | Weapon Damage |
Item Slot | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Front Bar: | Deadly Strikes | Daggers | Nirnhoned | Flame |
Off Hand: | Deadly Strikes | Daggers | Charged | Poison |
Back Bar: | (Perfected) Crushing Wall | Inferno Staff | Infused | Weapon Damage |
Head: | Slimecraw | Light | Divines | Max Stamina |
Shoulders: | Deadly Strikes | Medium | Divines | Max Stamina |
Chest: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Hands: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Waist: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Legs: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Feet: | (Perfected) Coral Riptide | Medium | Divines | Max Stamina |
Neck: | Velothi Ur-Mage's Amulet | Jewelry | Bloodthirsty | Weapon Damage |
Ring 1: | Deadly Strikes | Jewelry | Bloodthirsty | Weapon Damage |
Ring 2: | Deadly Strikes | Jewelry | Bloodthirsty | Weapon Damage |
Item Slot | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Front Bar: | Deadly Strikes | Daggers | Nirnhoned | Flame |
Off Hand: | Deadly Strikes | Daggers | Charged | Poison |
Back Bar: | (Perfected) Crushing Wall | Inferno Staff | Infused | Weapon Damage |
Head: | Slimecraw | Light | Divines | Max Stamina |
Shoulders: | Pillar of Nirn | Medium | Divines | Max Stamina |
Chest: | (Perfected) Sul-Xan's Torment | Medium | Divines | Max Stamina |
Hands: | (Perfected) Sul-Xan's Torment | Medium | Divines | Max Stamina |
Waist: | (Perfected) Sul-Xan's Torment | Medium | Divines | Max Stamina |
Legs: | (Perfected) Sul-Xan's Torment | Medium | Divines | Max Stamina |
Feet: | (Perfected) Sul-Xan's Torment | Medium | Divines | Max Stamina |
Neck: | Velothi Ur-Mage's Amulet | Jewelry | Bloodthirsty | Weapon Damage |
Ring 1: | Deadly Strikes | Jewelry | Bloodthirsty | Weapon Damage |
Ring 2: | Deadly Strikes | Jewelry | Bloodthirsty | Weapon Damage |
Order's Wrath: Best option that you can replace the Trial Set with if you don't have access to one in the mean time.Azureblight Reaper: The strongest set in the game. Unfortunately, we can only use this set in fights with lots of high health priority targets, such as Reefguardian or Bahsei for example.
Perfected Ansuul's Torment: Best balance between high damage and easy usage. If you don't want to worry about tracking/maintaining any of the previously mentioned trial sets, this will be the best option for strong Low Brain Power damage.
Front Bar: | |||||
---|---|---|---|---|---|
Barbed Trap |
Deadly Cloak |
Exhausting Fatecarver |
Cephaliarcs Flail |
Camo Hunter |
Flawless Dawnbreaker |
Back Bar: | |||||
---|---|---|---|---|---|
Scalding Rune |
Elemental Blockade |
Inspired Scholarship |
Fulminating Rune |
Camo Hunter |
The Languid Eye |
Note: A lot of people assume "Camo Hunter" is the Flex Slot backbar. This is rarely the case. Only use "Camo Hunter" as your Flex Slot IF the skill you're replacing it with is either rarely used, or used during down time where targets cannot/will not be damaged anyway. Running Extra DOTs on this class means we are beaming less, which results in a big damage loss.
Flex Slots: "Scalding Rune" Backbar most of the time, then "Camo Hunter" if the above conditions are met.
Skills for Survivability:
- Resolving/Echoing Vigor: Strong Heal over Time
- Structured Entropy: Much smaller Heal over Time, but does good damage. Great to use if you only need a little healing.
- Cruxweaver Armor: For fights where you take lots of direct damage, this skill will allow you -----------
- Elemental Susceptibility: Solid and Long Single Target damage DOT. Min Max this skill by replacing the Flame Enchant on the Front Bar with an Absorb Stam Enchant (Since Ele Sus procs Burning).
- Anti Cavalry Caltrops: Strong AOE, best used when running Azure.
- Cruxweaver > Scalding
Skills for Alt Weapons:
Bow: Endless Hail and Poison Injection > Wall and Scalding
Greatsword: Stampede and Carve > Wall and Scalding
Rotation & Tips:
Static Rotation:
Pre-Prebuff (Optional): Start with 3 Crux. Use Dawnbreaker then hit your Well. Dump to 30% Stam. The crux and Stam Dump are the most important parts of this Prebuff.
Prebuff: Cloak - Scholarship - Scalding Rune (Run up to the dummy) - trap
Opening: Flail - Languid Eye - Wall - Fulminating Rune - Fatecarver - Flail x2 - Fatecerver
Rotation: Cloak - Wall - Scalding - Trap - Scholarship - Fulminating - Flail x2 - Fatecerver - Repeat
Dynamic Rotation: rebuff (Optional): Start with 3 Crux. Use Dawnbreaker then hit your Well. Dump to 30% Stam. The Crux and Stam Dump are the most important parts of this Prebuff.
Prebuff: Cloak - Scholarship - Scalding Rune (Run up to Dummy) - Trap
Opening: Flail - Languid Eye - Wall - Fulminating Rune - Fatecarver - Flail x2 - Fatecarver.
Priority in Reapplication: Buff From Flail - Languid Eye - Wall - Trap - Scholarship - Fulminating Rune - Deadly Cloak - Scalding Rune.
Tips for Parsing:
Optional Pre-Prebuff: Before you start the Prebuff, you can prep your damage in a few ways. Start with 3 Crux. Use Dawnbreaker then hit your Well. Dump to 30% Stam (If in Riptide). The Crux and Stam Dump are the most important parts of this Prebuff.
The rotation is built around Fatecarver, our Book. It is the absolute most important skill in this toolkit. You must have 3 Crux active to consume when casting to make the skill strong, it will never be worth casting without three Crux.
Be aware of the skills that build crux: Scholarship gives a free Crux while active and having no Crux (Anytime you cast book you’ll build a Crux with this skill) and we use Flail twice somewhere between book casts to build the other two.
It will be worth letting skills fall off for the sake of a Fatecarver cast. In general, if a skill has more than 2 seconds left before its expiration, it will not be worth reapplying early.
Never Cancel Fatecarver for any reason
Off Balance/Exploiter line up really well with this class if you follow the Prebuff/Opening and are using Ult Pots. Ensure that you cast your ult the literal second it hits 175 to ensure you get the Ult cast w/ exploiter. Sometimes, this means adding an extra cast of Flail or reapplying a skill a little early, if nothing needs to be reapplied, when your ult is at 170. Casting a 5 second book at 170 ult for example will completely throw the timing off.
Despite using the Amulet, which decreases light attack damage by 99%, we still want to light attack weave as much as possible for the sake of Ult Gen and proccing our Front Bar Enchants (and therefore status effects) more than anything. Cloak does a good job of proccing those status effects as well though, so in terms of ult, if you’re light attack weaving properly, the only time you’ll be in danger of not building ult is after a Fatecarver cast. Make sure you Light Attack before that cast, and no later than one skill after Fatecarver to ensure constant ult gen.
The only skill that weaves odd is Flail. It has a .3 second cast time, which means you have to time your Bar Swap/LA a little more precisely. I actually like to use Flail as a skill to swap off of, as Fatecarver obviously can’t be Bar Swap Canceled, so I just cast Flail then spam the Bar Swap button rapidly a few times. I find this to be the easiest way to reset your weaving GCDs after Fatecarver concludes.
One final element in Damage to be aware of is Status Effect Damage. Keeping up skills like Wall, Cloak, and Trap will not only increase your damage from the raw DPS output of the skills themselves, but it will also assist in Burning, Poisoned, and Hemorrhaging uptimes, Status Effects that make up a massive chunk of our DPS output thanks to the Psychic Lesion Passive.
Blue CP Slottables: | Red CP Slottables: |
Biting Aura | Fortified |
Thaumaturge | Boundless Vitality |
Wrathful Strikes | Rejuvenation |
Exploiter OR Untamed Aggression (in Unorganized Groups) |
Celerity |
Above I have listed the recommended slottables. I have not done Green CP because I find them to be completely player preference. It's important to remember your passive champion points as well. These are quite often forgotten about in the rush to get your slottables.