Khajiit
Dark Elf (Dunmer)
Orc
Magicka:0
Health: 0
Stamina: 64
Thief
Max Health + Max Stam Food:
Braised Rabbit with Spring Vegetables
Garlic Cod with Potato Crust
Sticky Pork and Radish Noodles
Essence of Health (Tri-Stat): (ingredients: Bugloss, Columbine, Mountain Flower)
(Perfected) Ansuul's Torment - Drops from the "Sanity's Edge" Trial (Can do on Normal)
Corpsebuster - Drops in Infinite Archive (Can buy coffers with Archival Fortunes)
Maelstrom Inferno - Drops from "Maelstrom Arena" (Can do on Normal)
Oakensoul Ring - Mythic that requires Lead Farming
Slimecraw - Drops for the Veteran Dungeon "Wayrest Sewers 1"
Item Slot | Set | Weight | Trait | Enchantment |
---|---|---|---|---|
Front Bar: | Corpseburster | Lightning | Precise | Flame |
Back Bar: | ------ | ------ | ------ | ------ |
Head: | Slimecraw | Medium | Divines | Max Stamina |
Shoulders: | Corpseburster | Light | Divines | Max Stamina |
Chest: | Ansuul's Torment | Medium | Divines | Max Stamina |
Hands: | Ansuul's Torment | Medium | Divines | Max Stamina |
Waist: | Ansuul's Torment | Medium | Divines | Max Stamina |
Legs: | Ansuul's Torment | Medium | Divines | Max Stamina |
Feet: | Ansuul's Torment | Medium | Divines | Max Stamina |
Neck: | Corpseburster | Jewelry | Bloodthirsty | Weapon Damage |
Ring 1: | Corpsebuster | Jewelry | Bloodthirsty | Weapon Damage |
Ring 2: | Oakensoul | Jewelry | Bloodthirsty | Weapon Damage |
One Bar: | |||||
---|---|---|---|---|---|
Unnerving Boneyard |
Spirit Guardian |
Detonating Siphon |
Blighted Blastbones |
Resolving Vigor |
Elemental Rage |
If you'd like to use a scribed ability to replace the Alliance abilities to avoid PvP, you could use the following:
- Ulfsild's Contingency in place of Resolving Vigor, this would use healing or shield for the focus (which ever you'd prefer). With Sage's Remedy for the signature, and Intellect and Endurance for the affix.
Again choice is yours based on what you feel you need.
This build is all about delayed damage, the more corpses that are around, the more boom we do. Making it almost as though the more scary the situation, the more equipped we are to deal with it.
This is a Dynamic build. Meaning that its ever changing, but don't let that deter you, a little practice and it all comes together.
First and foremost Spirit Guardian.
Next Blastbones,
Then Boneyard then Blastbones,
Then Siphon then Heavy Attack
Then Blastbones.
The idea is heavy attack in between Blastbones. Try to always finish a Heavy Attack as thats BIG damage! Outside of that if there is a corpse pop it using Siphon or Boneyard.
It sounds complicated but its really not, theres just a lot happening to get it rolling, but once you do its a steam train that can't be stopped. Vigor is there as your burst heal for when you need it.
The real secret is Blastbones: It is essentially every third skill. So two skills or a heavy attack then a Blastbones. Things like range or targets can alter this, Sometimes Blastbones wants to stop for a coffee before leaping, and thats okay just carry on.
IF there are corpses around, then detonate them, over and over until there are no more corpses. This is the BOOM damage and it will make it all Pop. Hence the name.
The important thing to remember is Make sure all your buffs are up and your moving out of damage. Next is your blastbones and then popping corpses with Detonating. Once its all rolling its too much fun!
Blue CP Slottables: | Red CP Slottables: |
Biting Aura | Fortified |
Thaumaturge | Boundless Vitality |
Master at Arms | Rejuvenation |
Weapons Expert | Siphoning Spells |
Above I have listed the recommended slottables. I have not done Green CP because I find them to be completely player preference. It's important to remember your passive champion points as well. These are quite often forgotten about in the rush to get your slottables.